It has offered students to solve and understand mathematical problems in form of a video game by watching or playing math video games. When children play the game either competitively or collaboratively with fellow players, they have a mindset of mastery automatically, which is very effective tool in learning as opposed to when they are playing alone. It is noticed as well that the enjoyment and keenness of students when playing these math video games have increased.
The findings of the result has been published and elaborated on how computers, gaming consoles as well as mobile based education can help in boosting learning benefits. One of the authors of research stated as well that they’ve uncovered great support for well designed video games that they can function as an effective tool for teaching students subjects that are usually not so popular among kids.
All types of games that are based on learning effortless caught the interests of students about the subject as well as broadening interests that’s beyond the goal of simply collecting stars or points.
By incorporating math video games and other interactive educational tools in classroom for children, it basically helps them to further enhance the plaguing problems inside the usual classroom environment that puts student in a mindset to look smart instead of being interested to learn about the topic or subject.
The two primary kinds of motivational orientations were identified primarily amongst students when they’re engrossed in math video and other educational video games. The mastery motivation of attaining goal to which students are centered on learning and developing new skills while the performance based goal orientation is where children are focused more on validating the skillset they have.
So if we are about to consider this situation in classrooms, then students may be interested to be better at the game or should I say, mathematics while they are playing or they may even show some interests in proving that they’re smart or try to avoid to look incompetent from their friends and therefore, enhancing their performance based motivation.
While the content as well as design of video games are so important as it creates a strong impact on potential outcomes, the positive results from these studies showcased that making education come in form of entertainment brings considerable positive impact in learning. In fact, some even forward looking thinkers as well as contend education through math video games and the likes is the key to saving the idea of learning from instruction to real education. After all, these are all just predictions and it is time that can tell what we are making out of this new teaching medium. But then, many educational institutions and even instructors are applying this technique.